Weapon (greataxe), varies (requires attunement by a Aurgelmir's Edge chooses its wielder. when it finds a new user it encases them in ice for 1 hour to attune to their souls.)

Forged by Aurgelmir , this intelligent greataxe was crafted to spread Aurgelmir's influence. 

Aurgelmir's Edge has a solid steel handle etched with tiny runes, wrapped in blue dragon hide with a star sapphire set into the pommel. The axe head is forged from silver, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.

You gain a +1 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no defense against the axe, which passes through that spell’s barrier of magical force.

When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6 cold damage to the target.

Illumination. While holding the axe, you can use an action to cause the axe to glow blue or to quench the glow. This glow sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

Sentience. Azuredge is a sentient chaotic neutral weapon with an Intelligence of 12, a Wisdom of 15, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Common and Giant. It has a Loud, booming voice with a Scandinavian accent. The weapon can sense the presence of non-lawful creatures within 120 feet of it.

Personality. Aurgelmir's Edge is sworn to extend Aurgelmir's influence, and it desires to be wielded by a choatic person willing to dedicate everything to bring Aurgelmir's presence to power. The weapon is patient and takes its time finding its ideal wielder.

If someone tries to use Aurgelmir's Edge against its will, the axe can become ten times heavier than normal, and can magically adhere to any Medium or larger object or surface it comes into contact with. Once it does so, the axe can’t be wielded. Nothing short of a wish spell can separate the axe from the item or surface to which it is adhered without destroying one or the other, though the axe can choose to end the effect at any time.

 

Proficiency with a greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Aurgelmir's Edge chooses its wielder. when it finds a new user it encases them in ice for 1 hour to attune to their souls., Heavy, Two-Handed, Cleave

HrafnofHamwic

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