Slumbering (Uncommon). In its slumbering form, this ancient shield is nothing special. A simple buckler, not even fit for use in battle.
Stirring (Rare). When fused with the blue gem by platinum dragon breath, a sentience awakens within the ancient shield. Aylin can communicate telepathically with those she chooses, and can return to her chosen wielder at will. Aylin is unique among the ancient weapons, in that she seeks out those that would wield her in defense of others. When an ally you can see within 60 feet of you is targeted by a ranged weapon attack, you can use your reaction to throw Aylin to knock the projectile out of the air, blocking the attack. Those who wield the ancient weapons form a spiritual bond, gaining the ability to communicate with each other telepathically as long as their weapon is with them.
Wakened (Very Rare). Your bond with Aylin has grown stronger during your short time together, allowing you to work more cohesively. In her awakened state, Aylin gains a level of vigilance unmatched by her peers, granting a +5 to your initiative rolls. Additionally, Aylin can call upon the strength of her mother to blind enemies with brilliant silver moonlight. Creatures of your choice within 40 feet must succeed a DC 18 CON save to avoid being blinded until the start of your next turn. A blinded creature can't see and automatically fails any ability check that requires sight. Attack rolls against a blinded creature have advantage, and a blinded creature's attack rolls have disadvantage.
Ascendant (Legendary). When she is fully awakened, Aylin grows even further, granting a +5 to your AC. She also gains the ability to shield you not only from physical threats, but spiritual ones, giving you immunity to Necrotic damage.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armored Armor Class, Weapon Property: Thrown, Bonus: Initiative, Proficiency: Shields, Blinded
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