You gain a +2 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 2d6 acid damage. Upon hitting with this weapon, the target must make a DC 13 CON save or be poisoned
A dagger fashioned from the tooth of an ancient dragon. While the blade is obviously a fang or predator’s tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. Along the tooth are runic carvings that seem to hold its power sealed.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Poisoned, Finesse, Light, Thrown, Nick
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