Armor (plate), very rare (requires attunement)

Many years ago, a dwarven blacksmith who had a serious gambling problem won a bet with one of his old friends. The price was a beautiful armor that inspired him. After that night, he worked hard for months to improve that armor, imbuing it with magic. When he finally completed this amazing creation, he lost it in a bet with the same old friend who gave him the armor.

You have a +1 bonus to AC while wearing this armor.

Gamble. This armor has 4 charges and regains all the expended charges daily at dawn. When you are hit by an attack, you can use your reaction to expend a charge and try your luck. Roll 4d6. Depending on your roll, the armor may magically alter the effect of that attack.

4d6 Effect
20-24 The attack misses you and the attacker takes force damage equal to half the damage it would have done to you.
14-19 The attack misses you, regardless of the attack roll.
8-13 The armor does not alter the attack in any way.
4-7 The attack counts as a critical hit, regardless of the attack roll.

Inspired fate. When you use the Gamble feature, you can expend an inspiration point to reroll the 4d6 and use either total.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Str. 15 Required, Stealth Disadvantage

Stargamer509

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