Weapon (dagger), artifact (requires attunement)

The blade of this finely crafted dagger ripples and curves, giving the blade an ornate appearance. The sheath it is contained in is made of well preserved human flesh. The Ba'Al Verzi clan of assassins initiated new members through this rite of passage. You gain a +2 bonus to attack and damage rolls made with this weapon.

Give in Order to Receive. At any time while attuned to this weapon, the owner can choose to spend(and permanently lose) a hit dice, reducing their maximum HP by the rolled amount. Doing so increases the critical hit range by 1(up to twice for a critical range of 18-20).

Give and Take. When an attack made with this weapon hits, the owner can spend a hit dice to increase the damage dealt by the result of the roll. The owner also takes damage equal to the number rolled. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

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