You have a +2 bonus to attack and damage rolls made with this weapon.
As an action, the wielder can raise the battleaxe into the air and emit spokes of flame that cling to any creatures within a 30-foot radius, revealing invisible or hidden creatures until the end of your next turn.
As a bonus action, the wielder can unleash a fearsome roar imbued with draconic power, causing enemies within a 30-foot radius to make a DC 15 Wisdom saving throw or be frightened for 30 seconds.
As a reaction, when the wielder is damaged, the wielder can expend a charge of rage to invoke Draconic Fury, causing the greataxe to channel the energies of both fire and acid damage. The next successful hit deals an additional 3d6 fire and 3d6 acid damage.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Barbarian, Damage, Combat, Heavy, Two-Handed, Cleave
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