Weapon (greatsword), rare (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon.
Melee, Ranged 15/25, Martial, Slashing, Two-Handed.
On Melee hit: 2d6 slashing plus 2d6 Necrotic damage.
On Ranged hit: 1d8 piercing damage.

This Gunblade was reforged from Hazirawn. While Attuned, its user gains a +2 to attack and damage rolls made with this weapon.

Balefang, now void of an evil presence, can no longer cast the spells granted by the Netherese General Hazirawn. Instead, it can cast Steel Wind Strike. As long as you are attuned, you can flourish the weapon then vanish to strike like the wind. Choose up to five creatures you can see within range (30ft). Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage. You can then teleport to an unoccupied space you can see within 5 feet of one of the targets you hit or missed. You can do this once per day.

Any creatures struck by Balefang must succeed on a DC 15 Constitution saving throw. A failed save means that creature cannot regain hit points for 1 minute. The target can repeat this saving throw at the end of each of their turns, ending the effect early on a success. Creatures struck by Steel Wind Strike do not have to make the saving throw.

When a Melee attack hits with Balefang, the wielder can attempt to fire a bullet at the same time. They must Succeed on a DC 15 Sleight of Hand check in order to time the shot perfectly. Succeeding deals an extra d8 of piercing damage (or of the ammo type). Failing this check by more than 5 means the shot was timed poorly, and the ammo is lost. Rolling a 1 or 2 on the Sleight of Hand check means the weapon misfires, and cannot be used again this way until repaired with Tinker's Tools or Smith's Tools on a successful DC 15 skill check.

Rolling a 1, 2, or 3 on a ranged attack roll means the weapon jams and cannot be fired again until repaired with a successful DC 15 skill check with Tinker's Tools or Smith's Tools. Repairing during combat requires an action.

The rotating barrel of the Gunblade has cartridges can hold a total of 6 bullets. Reloading this barrel in combat requires either an action or a bonus action.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Necrotic, Damage: Piercing, Damage, Combat, Heavy, Two-Handed, Graze

Previous Versions

Name Date Modified Views Adds Version Actions
1/31/2024 3:55:25 PM
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Item Tags: Damage Combat

Claxious

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