Weapon (maul), very rare (requires attunement by a Cleric or Paladin)

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

Arbiter's Justice (Requires Attunement). You must be carrying an Arbiter Lantern to attune to this weapon. The attunement ends if the lantern is unequipped. While you are attuned to this weapon and holding it, your Strength score increases by 2 and can exceed 20, but not 25. When you roll a 20 on an attack roll made with this weapon against a fiend or undead, the target must succeed on a DC 14 Constitution saving throw or die.

Eyes of Ur'wrath (Requires Attunement). Whilst wielding this hammer you cannot be blinded.

Wisdom of Ur'wrath (Requires Attunement). Your deities knowledge flows through you. You gain expertise in (Intelligence)Religion checks.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Stacking Bonus: Strength Score, Bonus: Ability Score Maximum, Immunity: Blinded, Expertise: Religion, Cleric or Paladin, Damage, Combat, Heavy, Two-Handed, Topple

Item Tags: Damage Combat

Nate_Wisebeard

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