You can throw aside all concern for defense to attack with Barael's fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
You gain a +2 bonus to attack and damage rolls made with this magic weapon. It has the following additional properties.
Devour Soul
Whenever you use it to reduce a creature to 0 hit points, the Barael's Blade slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Barael's Blade can be restored to life only by a wish spell.
When it devours a soul, Barael's Blade grants you temporary hit points equal to the damage done by Barael's Blade to slay the creature. These hit points fade after 1 hour. As long as these temporary hit points last and you keep Barael's Blade in hand, you have advantage on attack rolls made using Barael's Blade.
If you hit an undead with this weapon, you take 1d12 necrotic damage and the target regains 1d12 hit points. If this necrotic damage reduces you to 0 hit points, Barael's Blade devours your soul.
Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
- You have resistance to bludgeoning, piercing, and slashing damage.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Strength Attacks, Damage: Melee Weapon Attacks, Damage: Melee Weapon Attacks, Advantage: Ability Checks, Advantage: Saving Throws, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Advantage: Melee Attacks, Disadvantage: Attack Rolls Against You, a creature with non-lawful alignment, Healing, Damage, Combat, Heavy, Two-Handed, Graze
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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2/1/2024 3:59:09 AM
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2
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1
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5e
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Coming Soon
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2/1/2024 4:09:29 AM
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2
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1
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5e
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Coming Soon
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