Weapon (mace), legendary (requires attunement)

The AshBringer, a weapon of old, crafted by the Necromancer Ivy Vanderholt. This weapon has the ability to turn the tides of war, disintegrating the enemy to nothing more, than dust in the wind.

This mace is a +3 mace that deal an extra 2d8 force damage.
The mace has 3 charges, on a hit, you can use a charge to cast disintegrate. This uses your own spell save DC. If you do not have the spellcasting feature or your dc is lower than 19, the dc is 19. 

In addition, if you roll a crit with this weapon, and the weapon damage decreases an enemies hp below 0, they are turned to ash, only to brought back by either true resurrection or a wish spell.

Regains charges after a Long Rest 

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Melee Weapon Attacks, Damage: Force, Bonus: Ability Checks, Damage: Radiant, Sap

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mikeandrews0000000

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