You have a +1 bonus to attack and damage rolls made with this magic weapon.
Crafted from a rare meteoroid alloy, and deviously enchanted with an ability to shift between planes rapidly, this dagger can phase through armor, giving the wielder an attack bonus against heavily-armored foes, and always returning the hand of the one attuned to it.
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Phasing Strike - When you make an attack with the Aetherium Dagger against a creature wearing heavy armor, you gain +5 to the attack roll. Additionally, on a successful hit, the dagger's magical properties allow it to phase through the armor, dealing an extra 1d6 force damage.
- Returning Phase - When thrown, the dagger briefly phases out of the material plane and reappears on your person in a location of your choosing immediately after hitting or missing a target.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Thrown, Nick
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