Armor (leather), very rare (requires attunement by a Seems to purr and vibrate when active)

Armor is made of the fur from elemental beast that first came to this plane.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and you have resistance to any elemental, such as fire, ice, lightning thunder, and poison damage.

Using one of the charges on the item you can create a massive shoulder slam attack, hitting everything within 20 foot radius, but first you must build up 10 feet of movements to activate. The creature must make a Saving throw of 19 on a successful save they only take half damage depending on what elemental damage you pack, depends on what stat they were

  • FIRE=DEX
  • COLD=CON
  • THUNDER=STR
  • LIGHTNING=DEX

  • FIRE: 6d6  
  • COLD:5d8
  • LIGHTNING: 4d12 
  • THUNDER:6d10

 

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Notes: Bonus: Armor Class, Resistance: Fire, Advantage: Saving Throws, Seems to purr and vibrate when active, Combat, Warding

Item Tags: Combat Warding

johnduckman

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