Potion, rare
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw a flask of this up to (STR Mod x 10) +20 feet, shattering it on impact. To hit a specific target, you will need to make a ranged attack against a creature or object, treating the flask as an improvised weapon. If hit by the flask, the target takes 1d6 fire damage. Anyone else within 10 feet of the broken flask must make DC 12 DEX save or they take 1d4 fire damage. A target successfully hit, and anyone who failed the DEX save, will continue to take damage for 6 rounds, or until they use an action to extinguish the flames.
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