The Drowned One's Bow is a magical weapon. This weapon has a range of 80/320ft. When an attack is made with with this weapon, the target takes 2d6 Piercing Damage along with 1d6 Poison Damage and the target must make a constitution saving throw against a dc of 14, if they fail, they become Poisoned.
Once per long rest, you can choose to use a Piercing Arrow instead of a regular one. When you use this option, you don’t make an attack roll for the attack. Instead, the arrow fires forward in a line, which is 1 foot wide and 30 feet long, before disappearing. The arrow passes harmlessly through objects, ignoring cover. Each creature in that line must make a Dexterity saving throw. On a failed save, a creature takes damage as if it were hit by the arrow, plus an extra 1d6 piercing damage. On a successful save, a target takes half as much damage.
The damage die of this weapon increasing with your level, going up to 2d8 at 6th level, 3d8 at 10th level and 4d8 at 14th level.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Piercing, Damage: Poison, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
Previous Versions
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7/16/2019 8:15:10 PM
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