Weapon (laser rifle), artifact

Actual Range: 50/150

When calculating damage, only one instance is tallied for both shots fired; Meaning that the total damage is composed of two different damage types. If a creature is resistant or immune to a given damage type, and not resistant or immune to the other: Then damage is still calculated as normal due to the other damage type still applying. Flavor or effects change accordingly.

Asni:

Autumn's Breeze imbues your ammunition with 3d8 Thunder and Bludgeoning damage.

Winter's Howl imbues your ammunition with 3d8 Cold and Slashing damage.


Alex:

Psychic Daggers imbues your ammunition with 3d8 Psychic and Piercing Damage.

Himbo's Love imbues your ammunition with 3d8 Poison Damage. Causes the poisoned condition on a DC 18 con save. Targets can attempt the save again at the end of their turn.

 

The Strix Series Inherited Skills - These abilities persist across all configurations

----Snarl----
Consent is a Social Construct: Once a day you can force a wild magic surge to occur, dealing 1d6 extra force damage if you activate this during an attack, then rolling on the sorcerer's wild magic table. Attacking is not required.

----Asni & Alex----
SOTRKMG: Use your action to attempt to disarm a creature. On a hit, the creature takes normal damage and must make a strength saving throw with a DC 18 or drop 1 held item of your choice, flinging the object 10ft from the holder.

"Suicide On The Rocks, Kiss Me Goodbye"

----Movlo----
Ticonderoga: Gain advantage on strength and athletics checks.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Replace Damage Type: Piercing, Ignore Weapon Property: Two-Handed, Weapon Property: Light, Ignore: Dual Wield Modifier Restrictions, Poisoned, By the owner of Snarl, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Item Tags: Damage Combat

Creed_Salazar

Comments

Posts Quoted:
Reply
Clear All Quotes