This +1 battleaxe is warm to the touch and causes water to sizzle when exposed to the axe. This axe has 3 charges that recover daily at dawn. As a bonus action on the wielder’s turn, they can spend one charge and utter the weapon’s command word causing the axe head to burst into flame. While flaming in this way the axe deals an additional 1d8 fire damage, and sheds bright light to a range of 20 feet, and dim light for an additional 20. If the axe head comes into contact with water one a turn, it causes a steam explosion, all creatures within 10 feet of the axe including the wielder must succeed on a DC 14 constitution saving throw or take 2d4 fire damage, half as much on a success. This effect cannot happen more than once per round. The Axe head remains ablaze for 1 minute or until the wielder ends the effect as a bonus action.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Fire, Bonus: Melee Weapon Attacks, Damage: Melee Weapon Attacks, A Barbarian, Versatile, Topple
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