An item of unknown and ancient origin that fell to the material plane in a primitive age. This item emits a strange aura, said to be ''Corrupt'' and ''Outside''. By wearing this necklace, you can come into contact with the ''Creatures that live outside''.
Additionally, while wearing this necklace, you are immune to psychic damage, you are immune to magic or any other means that allow other creatures to read your thoughts, determine whether you are lying, know your alignment, or your creature type. Creatures can communicate with you telepathically only if you let them. Additionally, you are immune to any detection or location spells.
If you are using this necklace, all your spells deal 1d10 bonus psychic damage, in addition, if you cast a spell that causes some type of damage to a target, the creature targeted by that spell has disadvantage on its save from that spell. You gain the following benefits while wearing the necklace:
- You have advantage on saving throws against spells and other magical effects.
- Your spell save DC and spell attack bonus increase by 3.
- 1 major beneficial property (and if you are not of the evil alignment, 2 major detrimental .)
A creature not of evil alignment wearing this necklace must repeat a DC 17 wisdom saving throw each dawn. A creature that fails the saving throw will have its alignment changed to ''Neutral Evil'' until the next dawn. If the creature fails 30 times in a row, the creature will have its mind corrupted, becoming a Chaotic Killer and his alignment will become ''Chaotic Evil''. A creature that has its alignment changed by this means can only be restored to its original alignment through a wish spell.
Notes: Immunity: Psychic, Advantage: Saving Throws, Bonus: Spell Attacks, Bonus: Spell Save DC
Comments