Weapon (dagger), legendary (requires attunement by a By a Gemini, or Rouge)

these twin daggers were made with parts of Pollux and Castor the two main stars of Gemini.

You have a +2 bonus to attack and damage rolls when holding both daggers.

Psychic Stab. the Gemini Daggers deal an extra 2d6 Psychic damage

Forever Linked. These two daggers are magically linked and are indistinguishable from each other. Any effect (enchantment, poison, curse, damage) affecting one blade will automatically be applied to the other as well. If you are wielding at least one blade, as a bonus action you can summon the other Gemini blade into your free hand. Adversely if you are holding one dagger, you can throw the other and teleport to it much like the Misty Step spell.

Grace of the Twins. You hit a creature with both of your Gemini Daggers in a single turn, the creature takes an additional 2d8 of damage. If one blade is on a different plane of existence for at least 1 minute, they both emit a painful scream of anguish and disappear into a pocket dimension where the attuned can summon them. Each creature within 60 feet must make a DC18 CON save. Failing the save takes 5d10 thunder damage, a success gives half damage. The same thing occurs if one or both daggers are somehow destroyed.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Psychic, Bonus: Melee Attacks, By a Gemini, or Rouge, Finesse, Light, Thrown, Nick

Blue_ice

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