Weapon (greatclub), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

This weapon craves kneecaps. Add 5d10 when aiming for a creature’s kneecaps.

If you roll a 1 on an attack roll with this weapon, the dynamite explodes casts fireball at 9th level centered on the weapon. This blast affects everything in the radius. This ignores immunity or resistance to fire damage.

When this triggers, you lose the weapon because it explodes.

Proficiency with a Greatclub allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Damage: Bludgeoning, Damage, Combat, Two-Handed, Push

Item Tags: Damage Combat

AlexTheDstryr09

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