This seemingly generic ramen bowl with chopsticks will come alive with intricate designs suited to the new owner when picked up. When a new owner meets their new ramen bowl they must roll 1d6 to determine the bowls personality. DM decides the personality options. If a negative character trait is rolled, when they use the bowl they must roll a 15 or higher otherwise when used the bowl will negatively talk to the character as long as the bowl is awake (make fun of, tease, etc.).
This bowl will stay full as long as it’s owner in hungry and will refill every time the owner takes it out if the owner is hungry. If used multiple times in a day, the character must succeed on a constitution saving through to see if they can eat more. Eating takes a full turn. The bowl will be awake as long as the owner is holding it but will go to sleep when not touched. This includes the matching chopsticks.
After eating from the ramen bowl this creature is cured of all diseases and poison, becomes immune to poison and being frightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit points. These benefits last for 24 hours.
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