This magnificent Plate Armor bears the symbol of a deity inlaid with precious stones or metals. While you wear the Armor, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. Such armor is always faith specific. A Cleric or Paladin of God A may not wear the armor of a cleric of God B. The armor will simply not attune.
This armor has a base Armor Class of 18, however it is enchanted Mithril that is so light, and fits so well the armor performs as a Light Armor with no Stealth penalty. When attuned, this armor will provide proficiency in Heavy Armor when worn by a member of the faith who does not already have the proficiency.
While you wear this Armor, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
While worn this Armor provides the wearer with the spell Spare the Dying.
1 Time a day the wearer may call on the Angels to protect the wielder with the Shield Spell.
There is a draw back to this armor, the Gods are 5% less likely to respond to a call for Divine Intervention when this armor is worn.
This armor is typically gifted to a powerful Cleric or Paladin by a Divine Being after the performance of a great deed of legendary importance. Whenever a person who is wearing this armor meets their final demise the armor will loose all enchantments and become just a beautiful set of Mithral Armor.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Spell Attacks, Bonus: Spell Save DC, Proficiency: Heavy Armor, Cleric, Paladin or Divine Soul Sorcerer, Level 15+, Str. 15 Required, Stealth Disadvantage
Comments