Upon taking damage and going bellow half your total hitpoints, the sword will glow up, the blood you shet will be absorbed by the sword, making the lines in it glow red then it will slowly fade away and glow bright blue afterwards. (effect will end after battle).
Upon activation you get to attack the source of your damage immidiatly ( if this source is in a 5 ft. range )
For the rest of the battle you get a bonus +5 to attack rolls with this sword and a bonus (1d4 times your lvl divided by 2) radiant damage.
When a partymember is knocked out within your sight you get advantage on your next attack with this shortsword (this effect ends after battle and can only be activated during battle).
When you found peace within then the blade will destroy itself.
You feel an inner calmness come from within you, you feel lighter, as if a heavy burden has fallen from your shoulders,.A blue boll of light will leave the sword from the tip swirling around the wielder of the sword for a short period after dissapearing into the night skies, the sword crumbles and turns into dust , all that remains is the handle of the sword.
P.S. This is open for interpetation for dm's, it's also info that the players around the table shoudln't have
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Paladin with Oath of Vengeance or Cleric with life, tempest or light domain, will only attune to one player/NPC in the whole campaign., Finesse, Light, Vex
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