Weapon (longsword), artifact (requires attunement)

Bahamut's Claw was first forged from a fragment of The Platnium Dragons Tallon, after the Divine Purge the Shadow Monarch used the blade as a vessel and infused it with the living void.

You have a +3 bonus to attack and damage rolls made with this magic weapon. 

Shadow Step - In dim light as a bonus action or reaction can teleport to any space they can see within 60 ft.

Shadow's Mark - Every successful hit applys one stack of Shadow's Mark to the target. When a target reaches 10 stacks they lose all stacks and physical shadow manifests impaling the target from the inside. They take 10d10 force damage and become incapacitated.

Darkest Hour - The user stabs the blade into the ground creating a 60ft sphere of swirling darkness blinding, defining and silencing all creatures inside. Then black spike impale any targets of the users choice dealing 15d12 force damage spread between them. The sphere of darkness lasts 3 rounds.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

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