Armor (plate), artifact (requires attunement by a Paladin of Bahamut)

Divine Armor of the Champion of Bahamut

The armor is made of pure shinning Silver (Once awakened, the armor will glow with an emblazed blue lettering of Bahamut written in draconic on the front)

(Awakened) Healing Breath: You can channel your lay-on hand's ability into a breath attack, healing all allies in a 30-foot cone. The healing applies to all allies in the cone (only roll once)

(Awakened) Smiting Breath: You can channel your lay-on hand's ability into a breath attack, damaging enemies in a 30-foot cone. This does not affect allies in the cone. 

(Awakened) Inspiring Critical: When you roll a critical strike, the next ally to make an attack action receives an advantage on the attack. (This does not stack with multiple criticals)

(Exalted) Divine Wings: Celestial Dragon Wings shoot out of your back and propel you up to 60 feet in the air. The wings then shoot you back down on your target, protecting you from the force of the impact and transferring that damage to the enemy. The target takes 1d6 per 10 feet of force damage. (This can only happen once per action. If you miss the attack, you take the force damage instead)

 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Paladin of Bahamut, Str. 15 Required, Stealth Disadvantage

Jrbirddogg

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