If you are a Necromancer and you wear this armor, you have proficiency in only this armor. All necromatic spells cast while wearing this armor have an increased range of 30 ft, and all spells and abilities that raise the dead double the amount of dead raised.
If you are a Paladin and you wear this armor, you automatically gain the Animate Dead spell, with three spell slots available to cast only Animate Dead. You have control of the dead raised this way until you dispell Animate Dead.
All wearing this armor gain a +2 bonus to their Ac.
Curse: Necromancers wearing this armor cannot remove it once attuned. Plus, for every month they wear this, they must make a Constitution save once every month they wear this armor, the DC being (12) for Necromancers and (16) for Paladins. On a fail, the one wearing this armor is controlled by it, and becomes a Living Lich King, with all it's stats and abilities along with the knowledge from the wearer.
Paladins wearing changed their oath to Oathbreaker, and are labeled as Evil by all except themselves. They gain every feature as an Oathbreaker would, as if they always were an Oathbreaker. The god they once swore to now despises them, and all attempts to pray to that God lead to any punishment the DM sees fit.
All wearing this armor have disadvantage against spells and attacks from Lich monsters and creatures raised by Lich's.
Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.
Notes: Bonus: Armor Class, Language: Abyssal, Damage: Necrotic, Once worn, Damage, Combat, Cursed, Sentient, Stealth Disadvantage
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Posted Mar 9, 2020*Sad fighter who won't get a cool curse noises*