Weapon (shotgun), rare (requires attunement by a Bangator)

Weapon , rare (requires attunement)

Thunder Charge:
As an action, you can choose to reduce your movement speed to 0 and charge a powerful blast with the Bangator. Every creature in a 20-foot cone in front of you must make a DC 16 Dexterity saving throw. On a failed save, a creature takes 4d10 thunder damage and, if it is Large or smaller, is knocked back 10 feet and knocked prone. On a successful save, a creature takes half damage and isn't knocked back or prone.

You can use this ability a number of times equal to your proficiency modifier. You regain all expended uses after finishing a long rest.

Each time you use Thunder Charge , roll a d20
On a 1 or 2 you take 2d10 thunder damage and get knocked prone

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Choose an Ability Score, Damage: Fire, Damage: Bludgeoning, Bangator, Range, Two-Handed, Ammunition (Firearms), Reload, Push

Edo199932

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