Weapon (battleaxe), artifact (requires attunement by a Must be of house goldenbones)

The Axe of Tarik is a magic weapon that grants a +4 bonus to attack and damage rolls made with it. It does an extra 1d8 damage on hit(total 2d8) The axe also has a throwing range of 20ft/60ft and returns to you. When attuned to this axe your constitution score increases by 2 to a maximum of 22.

If you are raging while you are wielding this axe you gain 20 temporary hit points at the start of your turn.

If you are a dwarf attuned to the axe, you gain the following benefits:

You have immunity to poison damage.

The range of your darkvision increases by 60 feet.

You gain proficiency with artisan’s tools related to blacksmithing, brewing, and stonemasonry.

If you are holding the axe, you can use your action to summon 2 earth elementals. These elementals listen to your commands and go after you on initiative. After an hour they disapate. Once you use this ability you cant use it again until the next dawn.

 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Bonus: Constitution Score, Advantage: Persuasion, Damage: Additional, Sense: Darkvision, Immunity: Poison, Proficiency: Smith's Tools, Proficiency: Brewer's Supplies, Proficiency: Mason's Tools, Must be of house goldenbones, Damage, Buff, Debuff, Combat, Cursed, Versatile, Topple

Item Tags: Damage Buff Debuff Combat Cursed

nightsbane3146

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