Armor (plate), legendary (requires attunement by a True Blooded Red Knight)

This plate was originally forged from Adamantine. However, due to years of use in bloody battles, it has become reinforced with the blood of the original owner's foes. While you're wearing this armor, any critical hit against you becomes a normal hit and you gain a +3 to AC.

Wrath of the Red Knight. Fueled by years of violent combat, the armor itself has become imbued with the rage of it's original owner. Any melee attack made against you, that hits, also deals half of the amount of the same type of damage back to the dealer. 

Reflections of the damned. (5 charges) (This armor replenishes 1d4+1 charges per day at dawn to a maximum of 5.) The surface of this armor has become like a red mirror, reflecting back twisted visions of the attacker. The wearer can expend charges to cast the following spells at will:

Reflect (3 charges)

Counterspell (2 charges)

Hypnotic Pattern (2 charges)

Mirror Image (2 charges)

The reflection also provides the following benefit: Any foe that enters within 5 feet of your space sees a twisted reflection of themselves in your armor. They must make a DC 11 Wisdom save or come frightened or charmed (wearer's choice) unit the end of their next turn.

Menacing Aura. Due to the countless lives taken by the original owner of this armor, it now exudes a menacing aura that can be felt by those around it, making it difficult to go undetected. The wearer has disadvantage on stealth checks and initiative rolls.

Curse. Due to the atrocities of war that were committed whilst wearing this armor, it binds itself to the wearer. If any other armor is donned by the wearer, all attacks made against them are made with advantage unit the curse is removed or until this armor is donned once again.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, Bonus: Armor Class, True Blooded Red Knight, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Previous Versions

Name Date Modified Views Adds Version Actions
2/15/2024 3:51:49 PM
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2/15/2024 3:57:27 PM
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Item Tags: Combat Warding

jaxztheginger

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