Wondrous Item, legendary (requires attunement by a Wizard)

Your spell save DC and spell attack bonus each increase by 2 and you gain proficiency in constitution saving throws. If you already have proficiency in constitution saving throws, you instead roll your constitution saving throws with advantage.

Smuggling Ways. When a creature with in 60 feet of you casts a spell, that you can see, as a reaction you can attempt to absorb the knowledge from that spell. The caster must make a intelligence saving throw again your spell save DC. On a fail, the spell fizzles out and you can choose one of the following;

  • You regain a spell slot equal to the the level of the spell cast or 1 level below. 
  • You can attempt to learn the spell that was cast by making an arcana check 10 + double the spell level. On a success, if the spell is from the wizards spell list and you are able to cast the level of the spell, it is magically added to your spell book. If it cannot be learned in this way, you hold onto the knowledge of the spell for 1 minute and can cast it once during this time. 
  • You regain hit points equal to five times the spell level.

You can make use smuggling ways a number of times equal to your proficiency bonus and you regain all expended uses of it when you finish a long rest.

Ancient Mind. You can concentrate on two spells simultaneously. You roll a concentrations check for each spell.

Notes: Bonus: Spell Save DC, Proficiency: Constitution Saving Throws, Advantage: Constitution Saving Throws, Wizard, Combat, Warding

Item Tags: Combat Warding

Devellstear

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