Weapon (dagger), common

This dagger is fashioned from a giant bats fang. It has been hollowed out and has a hole at the tip, acting like a syringe. The fang can be removed and filled with a poison. Grooves carved along the inside of the fang allow fluid to remain inside while not leaking out. It also limits the amount of poison administered on attack giving the dagger 6 charges when the reservoir is full. After 6 successful attacks the dagger must be refiled.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

TewbSawks

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