Weapon (revolver), common (requires attunement by a Artificer )

This weaponized prosthetic replaces a lost arm or hand. While the prosthetic is attached, it functions identically to the part it replaces while also functioning as both a weapon and a arcane focus. You can detach or reattach it as an action, and it can’t be removed against your will. It detaches if you die. 

As a bonus action, You can reform your arm into a gun arm and vice versa, switching between them.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Artificer , Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

KuramaAI94

Comments

Posts Quoted:
Reply
Clear All Quotes