Weapon (scimitar), legendary (requires attunement by a Any Magic Caster)

This scimitar, while attuned, grants a +2 bonus to attack and ignores slashing resistance. When you hit with a melee attack using the scimitar, the target takes an extra 2d6 lightning damage. It also has the following additional properties.

Stormy Strike. You can use an action to cause a bolt of lightning to leap from the tip of the sword in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderous Song. Raising this weapon to the sky, you can use an action to create a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Size: Small, Deafened, Stunned, Any Magic Caster, Damage, Control, Debuff, Combat, Finesse, Light, Nick

Item Tags: Damage Control Debuff Combat

Weird_dragon

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