Armor (plate), artifact (requires attunement by a Pure-Blooded Vampire Heritage)

A family heirloom passed down from heir to heir of the Pureblooded family of the Scarlet Empire. a black and gray elegantly designed plate armor with red markings across the armor and a giant magical crimson gemstone within the center of the breastplate, (also accompanied by a giant crimson royal cloak with black faux fur trim).


 

While wearing this armor, you gain a +1 bonus to AC, and you also gain +1 bonus to strength and +2 to constitution. In addition, the armor’s clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.


 

You also gain resistance to Radiant Damage and Immunity to Sunlight Hypersensitivity, you can also gain a flying speed of 50ft for 1 hour once per day and your maximum hit points doubles, (this is done by the tough feat).

The Armor has 10 spell charges, can cast Vampric Touch  For 2 charges and Geas for 4 charges.


 

Both Spell charges and Flying feature resets every midnight.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Resistance: Radiant, Bonus: Speed (Flying), Feat: Tough, Bonus: Speed (Walking), Bonus: Strength Score, Bonus: Constitution Score, Pure-Blooded Vampire Heritage, Str. 15 Required, Stealth Disadvantage

Vesti0Witch