Weapon (dagger), very rare

You can use a bonus action to cause thick, black poison to coat the blade of this magic dagger. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 3d6 poison damage and become poisoned for 1 minute. The dagger can’t be used this way again until the next dawn. Devour Soul. Whenever you use it to reduce a creature to 0 hit points, the dagger slays the creature and devours its soul, unless it is a construct or an undead. Souls devoured this way become prisoners of the Old Voice and can be restored to life only by a wish spell. When it devours a soul, the dagger grants you temporary hit points equal to twice your character level. These hit points fade after 24 hours.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Thrown, Nick

TheCrou

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