Your Ancestorial Bloodline swells deep within your soul. Over many generations, your ancestors have captured and subdued these beasts for their future kin to use. No one has been born with a strong enough blood purity for centuries in order to handle these mystical beasts. You are the exception. You must tame them all the first time summoned. Choose to summon from Minor Arcana or Major Arcana. If Major Arcana is chosen then make a DC 16 Wisdom saving throw or suffer backlash (1d4 physic). If you pull "The Sun" or "The Moon", make an additional DC 17 Wisdom saving throw or suffer backlash (1d6 physic).
Pulling from minor arcana you can fight with others to tame it. Pulling from Major Arcana you will be pulled into a pocket dimension befitting the beast summoned alone. (If any attempt of bringing someone else or someone attempts to forcibly go into said pocket dimension then they will take 8d8 physic damage. If "The Sun" or "The Moon" are pulled you and up to 9 other people or living beings you allow are pulled into [REDACTED]. Once you enter their presence, you can't back out, fighting is the ONLY option. Defeating one of them grants you half-control. (up to DM to determine what that means)
If you draw "The Sun" or "The Moon", you can choose to fight both at the same time. You must choose 1 other entity that is willing to help and aide you in your tag team fight against all odds. If another being tries to enter into [REDACTED] without permission from [REDACTED] then they will suffer mind shattering pain. (16d10 true damage)
Beast List - CR
Ace of Wands - Alseid - 1
Two of Wands - Dryad - 1
Three of Wands - Azer - 2
Four of Wands - Naiad - 2
Five of Wands - Four-armed Gargoyle - 2
Six of Wands - Siren - 3
Seven of Wands - Oread - 4
Eight of Wands - Earth Elemental - 5
Nine of Wands - Fire Elemental - 5
Ten of Wands - Cinder Hulk - 7
Page of Wands - Flux Charger - 7
Knight of Wands - Frost Salamander - 9
Queen of Wands - Goose Mother - 7
King of Wands - Arclight Phoenix - 12
Ace of Swords - Dire Wolf x 2 - 1
Two of Swords - Spider King - 1
Three of Swords - Allosaurus - 2
Four of Swords - Two-headed Cerberus - 2
Five of Swords - Two-Headed Owlbear - 3
Six of Swords - Winter Wolf x 2 - 3
Seven of Swords - Zegdar -3
Eight of Swords - Stegosaurus - 4
Nine of Swords - Underworld Cerberus - 6
Ten of Swords - Ras Nsi - 7
Page of Swords - Tyrannosaurus Rex
Knight of Swords - Auril (First Form) - 9
Queen of Swords - Roc - 11
King of Swords - Regisaur - 14
Ace of Cups - Clockwork Dragon - 1
Two of Cups - Terracotta Warrior - 1
Three of Cups - Awakened Tree - 2
Four of Cups - Duergar Screamer - 3
Five of Cups - Needle Lord - 3
Six of Cups - Stone Defender - 4
Seven of Cups - Shambling Mound - 5
Eight of Cups - Strahd's Animated Armor - 6
Nine of Cups - Shield Guardian - 7
Ten of Cups - Vampiric Jade Statue - 8
Page of Cups - Treant - 9
Knight of Cups - Jade Spider - 10
Queen of Cups - Chardalyn Dragon - 11
King of Cups - Dragonbone Golem - 11
Ace of Pentacles - Maw Demon - 1
Two of Pentacles - Vampiric Ixitxachitil - 2
Three of Pentacles - Nothic - 2
Four of Pentacles - Spectator - 3
Five of Pentacles - Tooth-N-Claw - 3
Six of Pentacles - Neogi Master - 4
Seven of Pentacles - Otyugh - 5
Eight of Pentacles - Eater of Hope - 6
Nine of Pentacles - Draegloth - 7
Ten of Pentacles - Howler - 8
Page of Pentacles - Bone Devil - 9
Knight of Pentacles - Star Spawn Hulk - 10
Queen of Pentacles - Erinyes - 12
King of Pentacles - Narzugon - 13
Notes: Summoning, Control, Utility, Combat, Symbiotic
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