Armor (plate), legendary (requires attunement by a ceremony under a full moon, within 10 feet of a campfire, and in the presence of at least 2 other wolves of valor)

This +2 suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Alpha's Inspiration. Allies that can see you gain a +1 to all attacks, damage, and AC.

Wolf's Endurance. While wearing this armor, you do not take penalties to any skill checks or saving throws from wearing heavy armor.

Pack Mentality. You gain a +1 bonus to your AC for every ally within 5 feet of you.

The armor of the Lord of Valor, leader of all Wolves of Valor. The Wolves of Valor are a fighting company who have sworn to defend their homes and the people who reside there. When the armor has been lost or the Wolves of Valor no longer remain, the armor shows itself to the one who wields the Sword of Valor.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, ceremony under a full moon, within 10 feet of a campfire, and in the presence of at least 2 other wolves of valor, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

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