The fabled Axe of Dawn, forged from the shard of the legendary blade Lightbreaker.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
This weapon has 5 charges. For a bonus action, the attuned wielder can roll 1d4 for a magical effect.
1 - Fury of the Light - Deals an additional 4d8 radiant damage to the target. This effect hits regardless of whether the attack hits or not.
2 - Beam of Mercy - On a successful attack, the wielder is healed for the same amount as the damage dealt to the target.
3 - Divine Retribution - Centred on the wielder, a 15ft radius explosion of 4d10 radiant damage bursts forth. Anything in range, including the wielder and their allies, must make a DC15 DEX Save. On a Success, they take half damage.
4 - Soul Strike - This attack causes the Axe to strike the target's very soul, inflicting 3d6 pyschic damage. Target must make a DC14 WIS save or take 1d6 pyschic damage for 10 turns (Target can repeat save each turn.)
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Weapon Property: Versatile, Versatile, Topple
Comments