Description: These blades are forged in Adamantine, the hardest known substance in the world. They come out from the wrist brace and gauntlet when being used. The blades are about a foot long. The gauntlet is made of Adamantine as well. The color of the metal turns the weapons into a shiny greenish silver.
The Assassin's Blades are extremely sharp, and designed to kill. Each blade has a +1 to hit, deals 1d8 piercing damage, and 1d4 poison damage. Once per short rest, you can add sneak attack damage to your hit if the same conditions are met as the sneak attack feature from the rogue class. This damage is equal to 1d6 per player level.
Wearing these blades grants you advantage to Stealth Checks.
Players: You will have to check the box in D&D Beyond for this weapon to be adamantine. To do this, go to your inventory, select this weapon, select customize, click the box that says adamantine.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Poison, Bonus: Magic, Advantage: Stealth, Assassin's Creed, players proficient in martial weapons, Damage, Combat, Finesse, Vex
Previous Versions
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6/7/2019 6:24:18 PM
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4/14/2024 7:54:26 PM
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