A small knife made up of multiple components used for the collection of small venomous creatures, such as spiders and centipedes, for the extraction of their poison. Blade length is 4 inches with a 6 inch handle with a small lever and button. The knife requires constant fiddling with to work due to it's construction and usage.
Requires the loading of small spiders and centipedes into the hilt cartridge and twist to lock in place. Pressing the small lever on the hilt compresses the canisters contents and causes it to eject the carcasses. A d20 roll must be made when the lever is pressed, and in the event of a 1, the blade falls apart and all collected extractions are wasted. Requires constant supply of ingredients to produce enough venom for an attack. A single Poisoned attack takes 8 cartridges of collecting to produce the desired effect.
Due to the highly inefficient and contamination of the Poisoned extraction, the Poisoned will only do 1d4 of damage and only lasts for 1 round. A single attack is all the is capable per cartridge extraction. The extraction is viable for 24 hours, if unused during an attack or extracted and bottled using alchemic skills, it is no longer viable and must be discarded.
When attacking, if a 1 is rolled, the knife is destroyed and a percentage roll must be made to check for critical failure effect/damage.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick
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