This 4-inch wide puzzle box displays complex runes wich change each dawn. The box cannot be destroyed except from a disintegrate or wish spell.
After 3 hours of uninterrupted concentration, roll 3 consecutive intelligence checks, the DC of wich depends on the rarity of the puzzlebox : Uncommon : DC12 ; Rare : DC14 ; Very rare : DC16 ; Legendary : DC18
If one of the three checks fail, the box "locks" and the puzzle cannot be attempted until it resets at the next dawn.
A knock spell can reduce the number of checks required to 2, but no less than 2.
The last people to successfully open a puzzle box can gain access to it with a touch of their hand they also recieve a mental alarm whenever a puzzle attempt fails (provided they are on the same plane).
Each box contains only one item no bigger than 5 cubic feet, which appears once the box collapses open.
Notes: Container
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