An Archer's Blade, +3 is an arcane archer's sidearm in instances where hand to hand combat is absolutely necessary.
The sword is a +3 sabre that does an additional 3d8 radiant damage on a successful strike.
This weapon will glow with an inner light and vibrate if a threat, enemy, or danger is within 120 feet of its wielder. Additionally its wielder is immune to fear and charm effects.
An Archer's Blade, +3 gives its owner a +3 bonus to melee attacks.
As a sidearm, the sword affords its wielder a fourth attunement slot if they only have three.
A sabre is historically a cavalry weapon, designed to allow slashing from horseback. Statistically it is in the same family as the rapier but does slashing rather than piercing damage.
Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Damage: Slashing, Proficiency: Martial Weapons, Weapon Property: Finesse, Bonus: Magic, Damage: Radiant, Bonus: Melee Attacks, Set: Attunement Slots, Immunity: Charmed, Immunity: Frightened, Arcane Archer, Damage, Buff, Combat, Finesse, Vex
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