Weapon (dagger), uncommon (requires attunement by a rogue)

Any thief worth his weight, would need to know what they're looking at.

 

  • When unsheathed by an attuned wielder, the dagger's blade will glow a dim red light in a 5 foot radius and quietly hum when within 20 feet of another magical item.
  • In the presence of artifacts, the dagger will glow brightly and no sheath short of magical darkness may cover its light.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: rogue, Damage, Combat, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
2/25/2024 4:05:53 PM
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Coming Soon

Item Tags: Damage Combat

OldManPsychic

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