This ordinary leather bag appears empty on inspection. reaching inside the bag, however, reveals the presence of a handful of small duck eggs. The bag weighs half a pound. You can use an action to pull up to three duck eggs from the bag and throw them up to 20 ft. when the eggs land they transform into ducks. These ducks vanish in the next dawn, or when they are reduced to 0 hit points.
The Ducks are friendly to you and your companions and act on your turn. you can use a bonus action to command how the Ducks move and what actions they take on their next turn, or give them general orders such as attack your enemies. In the absence of such orders, the ducks act in a fashion appropriate to their nature. one six eggs have been pulled from the bag, the bag can't be used again until the next dawn.
Suggested duck stat block:
Duck
Small Beast, Unaligned
Armor Class 12
Hit Points 2 (1d6)
Speed 10 ft., fly 60 ft.
STR DEX CON INT WIS CHA
6 (-2) 15 (+2) 10 (+0) 2 (-4) 14 (+2) 7 (-2)
Skills Perception +4
Senses Passive Perception 14
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Keen Sight. The duck has advantage on Wisdom (Perception) checks that rely on sight.
Pack Tactics. The duck has advantage on an attack roll against a creature if at least one of it's allies are within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Notes: Damage, Control, Utility, Combat
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