You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with this weapon lets you add your proficiency bonus to attack roles made with this weapon.
The soul of an ancient topaz dragon, Qara the Dawnbringer, was combined with this axe upon her death. Qara was an extremely important and powerful dragon, with abilities beyond any other.
After attuning to the axe, it occasionally speaks telepathically to you, softly and hard to make out.
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PERSONALITY
Traits. I secretly enjoy talking with lesser beings, although I usually do so only to find their weaknesses. | It takes true artistry to maintain a warm, desert-like dwelling under the water.
Ideals. Change. Consistency is stagnation.
Bonds. I have yet to defeat my nemesis, Anti the Thunderspeaker, and still wish to find and kill him.
Flaws. I am extremely indecisive.
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At the beginning of the wielder's first turn in any given battle, the axe casts Suggestion on the wielder. What the axe suggests is up to your Dungeon Master. Make a DC 17 Wisdom saving throw. On a success, just go on with the battle. On a failure, you obey the axe and must pursue the request immediately after the battle.
If the wielder of the axe comes into contact with the Blade of the Thunderspeaker, the wielder goes into a frenzy for 5 (2d4) rounds, attacking the wielder of the Blade of the Thunderspeaker. If the wielder can see the Crossbows of the Poisonous Lord, disregard the frenzy. There is no other way to prevent this otherwise.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Bonus: Magic, holding it up to the sky at dawn and speaking the Dawnbringer's Chant, Damage, Combat, Heavy, Two-Handed, Cleave
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