Armor (plate), artifact (requires attunement)

This heavy red plate armor adorned with gold engravings is craftily made from some of the finest metals found in the realms; including, adamantine, mithral, silver, and cold iron.

This suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

Mithral is a light, flexible metal. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

While wearing this armor, you have advantage on Intelligence, Wisdom, and Charisma saving throws, you are immune to being charmed, and you have resistance to psychic damage.

While you are wearing this armor, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Advantage: Charisma Saving Throws, Immunity: Charmed, Advantage: Intelligence Saving Throws, Advantage: Wisdom Saving Throws, Resistance: Psychic, Immunity: Critical Hits, Proficiency: Heavy Armor, Str. 15 Required, Stealth Disadvantage

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Name Date Modified Views Adds Version Actions
2/27/2024 4:25:31 PM
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jacobbailey563

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