Weapon (flail), uncommon

Hammer gives a plus 1 to hit, does 1d8 bludgioning and 1d8 acid damage. on a critical hit target must pass a Constitution save or suffer 1d4 poison damage for  1d6 rounds.

Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Acid, Poisoned, Sap

KHJUSAfan

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