An amulet carved from a sturdy yew tree, hanging from a twine thread gilded with wooden beads. The amulet was hand carved by the demigod Monkey as a gift to M'Baku to help him survive after discovering they had been banished to the same demi-plane.
While attuned to the Amulet, you can use your action to Wildshape into an Ape once per short rest, and gain the following attributes:
Medium Beast
Armor Class: 12
Hit Points: 28 (3d8 + 6)
Speed: 30 ft., climb 30 ft.
STR: 16 (+3) DEX: 14 (+2) CON: 14 (+2) INT: 6 (-2) WIS: 12 (+1) CHA: 7 (-2)
Skills: Athletics: +5, Perception +3
Senses: Passive Perception 13
Languages: -
Proficiency Bonus: +2
Actions:
Multiattack: The ape makes two fist attacks.
Fist: Melee Weapon attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 +3 bludgeoning damage.
Throw Rock/Item. Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 1d6 + 2 bludgeoning damage.
When you drop to 0 hit points while Wildshaped, you return to your original form. You can use your action to dismiss your wildshape. Once dismissed, it can't be used again until the end of your next short rest.
The Amulet's power grows with you, and you gain the following attributes at the specified levels:
At 5th Level: You gain the ability to wildshape an additional time per short rest, for a total of (2) wildshapes per short rest.
At 7th Level: Your Great Ape Spirit has grown stronger, and your creature type when wildshaped is now Large Beast. You have advantage on saving throws against being grappled by creatures smaller than you that do not possess the Grappler feat. Your base hit points are increased to 42. You have disadvantage on Stealth checks. You gain access the following Action: Bite. While grappled, you attempt to bite your opponent. +5 to hit, reach 5ft., one target. Hit: 1d8 + 3 piercing damage.
At 10th Level: You gain the ability to wildshape three times per long rest. Wildshape charges are no longer restored on a short rest.
Notes: Set: Constitution Score, Buff, Jewelry
Previous Versions
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