Weapon (rapier), legendary

A gleaming sword with an elaborate hilt and a long thin blade. It was once broken by the Valkenor Treu-el as he used it to seal away both the song of creation and the Gods from Eda. It was made whole by Matthias Vershtapen as he attempted to free Verrat from his bindings in Inhal-thal. Whenever one is near their closest friends, they may hear Aringail humming with content. An inscription on its hilt reads “Ser emdor amhain ea, dechen treu ser aim. Ver-treu-az, hen-me eithal stigae.” (There is one creator whose name is truth. In loyalty I am bound with him.)

When you wield this weapon, and spend an hour attuning to it, you gain the following benefits

Weapon type: +2 rapier

Damage type 1d8 Piercing

Weapon properties: light, one handed, magical, 5 ft reach

  • you gain an additional bonus action on each of your turns
  • You can cast misty step as a bonus action on each of your turns. You can use this ability a number of times equal to your proficiency modifier per long rest. 
  • As a reaction, you can switch places with any target you can see within 30ft of you instantaneously. You both maintain whatever inertia and vector of movement you had prior to switching. You can only use this once per day. 
  • Once per day, you can cast teleportation as a 7th level spell.

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Vex

Item Tags: Damage Combat

joeltaylor10

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