Wondrous Item, common

A weapon rune can be used to temporarily increase the effectiveness of armor. Up to three runes can be stored on a set of armor at a time. The rune is etched into a set of armor. When the wearer is hit with an attack, they may use a reaction to activate a maximum of one rune on the armor. The rune's effect triggers, and the rune disappears permanently.

Rebounding Rune (60 GP): The attacker must make a DC 15 Strength saving throw, taking 1d10 magical bludgeoning damage and being pushed 1 feet back on a failure, and taking half damage on a success.

Resistance Rune (80 GP): The wearer becomes resistant to the damage type it last took for 1 minute.

Shielding Rune (25 GP): The wearer's armor class increases by 5 until their next turn. If the attack doesn't beat the new armor class, it misses.

Notes: Buff, Combat, Consumable

Previous Versions

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3/1/2024 7:04:41 AM
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Item Tags: Buff Combat Consumable

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