Potent Counter. When you hit a creature with this arrow that is concentrating on a spell, it must make a concentration saving throw at disadvantage against the damage you've dealt. On a fail, the targets concentration drops, is stunned until the end of its next turn and takes an extra 1d6 force damage for each level of the concentrated spell. If the concentrated spell is 3rd level or lower, it automatically fails.
Counter Strike. As a reaction, you interrupt a creature in the process of casting a spell. If the creature is casting a spell of 4th level or lower, its spell fails and has no effect. if the spell fails you can make a weapon attack against the creature dealing an extra 1d4 force damage for each spell level it was cast at.
Once potent counter or counter strike is used, the arrow vanishes from existence.
Notes: Damage, Combat, Bane
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